Official Video Reference: Super Classes Guide
Full showcase of all 18 Super Class evolutions, skill multipliers, and Trainer Shrine mechanics.
Official Video Reference: Pixel Lineage 18 Super Classes & Evolution Paths Showcase · OyO
Crucial Rule: Super Class Evolution is Irreversible
Upon completing Act 1 and reaching the Trainer's Shrine inside Act 2 The Dungeon, you will be prompted to lock in one of the three Super Class specializations for your base class. There is no respec token or undo mechanic. Ensure you study the skill profiles below before interacting with the shrine.
Berserk
Role: Low-HP Juggernaut
Active Skills: - Blood Rage: Increases ATK by +35% when below 40% maximum HP.
- Frenzied Slash: 2-hit strike dealing 160% ATK damage; 10% self-recoil.
- Undying Will: Passive 1-turn immortality upon suffering a lethal blow.
Sentinel
Role: Impenetrable Fortress
Active Skills: - Fortress Stance: Reduces all incoming damage by 45% for 2 turns.
- Shield Slam: Deals 120% DEF as physical damage; inflicts 1-turn Stun.
- Spiked Aegis: Reflects 25% of mitigated physical damage back to attacker.
Greatsword
Role: Colossal Cleave
Active Skills: - Sweeping Cleave: Hits all enemies in the encounter for 130% ATK.
- Overhead Guillotine: High-poise strike dealing 240% ATK on single target.
- Colossus Poise: Immune to combat knockbacks and stun interruptions.
Assassin
Role: Single-Target Executioner
Active Skills: - Shadow Step: Enter stealth for 1 turn; guaranteed 100% crit on next hit.
- Throat Slit: Deals 220% ATK damage; +50% extra damage against targets below 30% HP.
- Smoke Bomb: 80% Dodge bonus for 1 turn when targeted by multi-hit skills.
Rogue
Role: Poison & Bleed Stalker
Active Skills: - Venomous Blade: Applies Poison DoT dealing 40% ATK every turn for 3 turns.
- Pocket Sand: Blinds target, reducing their hit accuracy by 40%.
- Fleetfoot: Passive +15% Speed bonus to consistently seize turn priority.
Corsair
Role: Swashbuckling Plunderer
Active Skills: - Plunder: Steals 15-30% extra Gold from defeated enemies.
- Flintlock Quickdraw: Unblockable ranged shot dealing 140% ATK.
- Fortune's Gamble: 50% chance for a 2.5x critical multiplier.
Hexer
Role: Armor-Bypassing DoT
Active Skills: - Malediction: Applies stacking curse dealing 50% MAG per turn (ignores DEF).
- Soul Siphon: Drains 80% MAG damage as direct HP restoration.
- Doom Sigil: Detonates all active curses for 300% accumulated damage.
Cleric
Role: Divine Restoration
Active Skills: - Radiant Prayer: Restores 35% HP to entire party and cleanses debuffs.
- Smite: Holy spell dealing 175% MAG; +50% bonus against undead/demons.
- Sanctuary: Grants 30% damage reduction aura to all allies for 2 turns.
Summoner
Role: Minion Swarm Tactician
Active Skills: - Summon Skeleton: Conjures 2 skeletal minions that taunt enemy attacks.
- Arcane Familiar: Passive pet that attacks for 60% MAG each round.
- Soul Sacrifice: Sacrifices a minion to fully restore player's Mana pool.
Oni
Role: Demonic Berserker
Active Skills: - Demonic Stomp: Ground slam dealing 150% ATK and breaking enemy shields.
- Ogre Rush: 4-hit flurry dealing 60% ATK per punch with 15% Stun chance.
- Wrath Aura: Increases ATK and SPD by +20% for the rest of the battle.
Brawler
Role: Counter Striker
Active Skills: - Counter Cross: Prepares counter stance; retaliates for 200% damage on hit.
- Iron Knuckle: Heavy punch dealing 140% ATK and lowering target DEF by 20%.
- Tough Skin: Passive flat 10-point physical damage reduction on all hits.
Monk
Role: Ki Channeler
Active Skills: - Palm Strike: Pushes enemy back in turn order; deals 130% ATK/MAG hybrid.
- Inner Peace: Channel Ki to restore 20% HP and gain 100% debuff immunity.
- Hundred Fists: Rapid barrage dealing 250% total hybrid damage.
Minstrel
Role: Anthem Buffer
Active Skills: - Battle Anthem: +25% ATK and +15% SPD to party for 3 turns.
- Dissonance: Deals 110% MAG and interrupts target's upcoming channel.
- Encore: Resets cooldown of an ally's strongest ability.
Pianist
Role: Crowd Control Virtuoso
Active Skills: - Nocturne: Puts non-boss enemies into 1-turn magical Sleep.
- Staccato Chord: Rapid sonic blasts dealing 3x 55% MAG damage.
- Crescendo: Gradually amplifies party damage by +10% each round.
Troubadour
Role: Resource Generator
Active Skills: - Ballad of Knowledge: Doubles Knowledge resource yield from the battle.
- Inspiring Song: Restores 20% Mana to all allies every turn.
- Mocking Verse: Taunts enemy boss into attacking the player with highest DEF.
Deadeye
Role: Precision Long-Range Sniper
Active Skills: - Heartseeker: 280% ATK single-shot snipe with +30% intrinsic Critical rate.
- Eagle Eye: Passive +20% Accuracy; ignores enemy dodge mechanics.
- Pinning Shot: Roots target in place, skipping their next physical attack.
Ranger
Role: Tactical Trapper
Active Skills: - Spike Trap: Plants trap that triggers on enemy turn for 140% ATK + Bleed.
- Volley: Rains down arrows on all enemies for 115% ATK damage.
- Camouflage: Cannot be targeted by single-target attacks for 1 round.
Beast Tamer
Role: Companion Handler
Active Skills: - Call Wolf: Summons companion wolf that attacks for 85% ATK each turn.
- Pack Tactics: Player and pet deal +15% damage when attacking same target.
- Mend Companion: Restores 50% HP to summoned beast.
Ultra Class Awakening & Ultra Sigil Requirements
Beyond Super Classes lies the pinnacle Ultra Class tier. Awakening an Ultra Class requires:
- Reaching Level 25+ in your chosen Super Class.
- Defeating the Act 3 Dungeon Boss or completing a Tier-2 Guild Raid to drop an Ultra Sigil.
- Presenting the Ultra Sigil at the Apex Shrine in the upper Castle courtyard.
Ultra Classes grant a 4th ultimate lineage power and double your primary attribute stat growth.