Pixel Lineage Class Stat Growths & Level Curves
Exhaustive mathematical growth tables for all 6 starting classes in Pixel Lineage on Roblox across 10 distinct level milestones (Lv 1 through Lv 30). Extracted through empirical character leveling logs without external equipment or racial trait modifiers.
Table of Contents (8 sections)
- 01. Official Video Reference: Class Stats Guide
- 02. Attribute Growth Methodology & Source Verification
- 03. ${cg.name} Progression Matrix
- 04. Soft Caps & Diminishing Returns Mechanics
- 05. Defense (DEF) Soft Cap
- 06. Dodge Chance Hard Cap
- 07. Turn Speed (SPD) Thresholds
- 08. Explore Further Character Mechanics
Official Video Reference: Class Stats Guide
Complete mathematical analysis of level 1 to 30 stat progressions across all 6 archetypes.
Attribute Growth Methodology & Source Verification
[Verified Data Engine]: All statistics presented below represent baseline character values recorded on a standard Human lineage with 0 assigned talent points. Attribute curves follow linear baseline formulas with soft cap thresholds kicking in at Level 20. When planning end-game builds for Torment dungeons or Guild Raids, cross-reference these numbers with our Interactive Combat Calculator to simulate full armor, weapon, and racial passive interactions.
Warrior Progression Matrix
Combat Role: Frontline Tank & Heavy CleaveFormula: HP: 120 + 12/lv | ATK: 14 + 2.2/lv | DEF: 12 + 1.8/lv | MAG: 4 + 0.5/lv | SPD: 8 + 0.8/lv | Crit: 5% + 0.2%/lv | Dodge: 3% + 0.1%/lv
| Milestone | HP | ATK | DEF | MAG | SPD | Crit % | Dodge % |
|---|---|---|---|---|---|---|---|
| Level 1 | 120 | 14 | 12 | 4 | 8 | 5.0% | 3.0% |
| Level 3 | 144 | 18 | 16 | 5 | 10 | 5.4% | 3.2% |
| Level 5 | 168 | 23 | 19 | 6 | 11 | 5.8% | 3.4% |
| Level 8 | 204 | 29 | 25 | 8 | 14 | 6.4% | 3.7% |
| Level 10 | 228 | 34 | 28 | 9 | 15 | 6.8% | 3.9% |
| Level 15 | 288 | 45 | 37 | 11 | 19 | 7.8% | 4.4% |
| Level 20 | 348 | 56 | 46 | 14 | 23 | 8.8% | 4.9% |
| Level 25 | 408 | 67 | 55 | 16 | 27 | 9.8% | 5.4% |
| Level 30 | 468 | 78 | 64 | 19 | 31 | 10.8% | 5.9% |
Warrior possesses the steepest linear HP and DEF scaling in Pixel Lineage. Reaching Level 15 unlocks the Trainer's Shrine threshold, where base DEF allows absorbing 42% of physical damage before armor reduction gear is applied. At Level 30, a base HP pool of 468 allows Berserk and Sentinel builds to easily cross 950+ effective HP when combined with Tier-3 Dwarven plate armor.
Thief Progression Matrix
Combat Role: Speed Burst & Critical SpecialistFormula: HP: 85 + 7.5/lv | ATK: 12 + 1.9/lv | DEF: 6 + 1.0/lv | MAG: 5 + 0.6/lv | SPD: 16 + 2.4/lv | Crit: 15% + 0.6%/lv | Dodge: 12% + 0.5%/lv
| Milestone | HP | ATK | DEF | MAG | SPD | Crit % | Dodge % |
|---|---|---|---|---|---|---|---|
| Level 1 | 85 | 12 | 6 | 5 | 16 | 15.0% | 12.0% |
| Level 3 | 100 | 16 | 8 | 6 | 21 | 16.2% | 13.0% |
| Level 5 | 115 | 20 | 10 | 7 | 26 | 17.4% | 14.0% |
| Level 8 | 138 | 25 | 13 | 9 | 33 | 19.2% | 15.5% |
| Level 10 | 153 | 29 | 15 | 10 | 38 | 20.4% | 16.5% |
| Level 15 | 190 | 39 | 20 | 13 | 50 | 23.4% | 19.0% |
| Level 20 | 228 | 48 | 25 | 16 | 62 | 26.4% | 21.5% |
| Level 25 | 265 | 58 | 30 | 19 | 74 | 29.4% | 24.0% |
| Level 30 | 303 | 67 | 35 | 22 | 86 | 32.4% | 26.5% |
Thief scales initiative and critical chance at an unmatched rate. Passing 50 SPD at Level 15 guarantees that the Thief always attacks first in turn queues against all Act 1 and Act 2 dungeon encounters. By Level 30, natural base Dodge reaches 26.5%, which when stacked with Elven bloodlines and Shadowveil oaths pushes active dodge chance to over 54%, effectively turning every second enemy strike into a complete miss.
Mage Progression Matrix
Combat Role: Arcane Destruction & RestorationFormula: HP: 75 + 6.0/lv | ATK: 6 + 0.8/lv | DEF: 5 + 0.9/lv | MAG: 18 + 2.8/lv | SPD: 10 + 1.2/lv | Crit: 4% + 0.3%/lv | Dodge: 4% + 0.2%/lv
| Milestone | HP | ATK | DEF | MAG | SPD | Crit % | Dodge % |
|---|---|---|---|---|---|---|---|
| Level 1 | 75 | 6 | 5 | 18 | 10 | 4.0% | 4.0% |
| Level 3 | 87 | 8 | 7 | 24 | 12 | 4.6% | 4.4% |
| Level 5 | 99 | 9 | 9 | 29 | 15 | 5.2% | 4.8% |
| Level 8 | 117 | 12 | 11 | 38 | 18 | 6.1% | 5.4% |
| Level 10 | 129 | 13 | 13 | 43 | 21 | 6.7% | 5.8% |
| Level 15 | 159 | 17 | 18 | 57 | 27 | 8.2% | 6.8% |
| Level 20 | 189 | 21 | 22 | 71 | 33 | 9.7% | 7.8% |
| Level 25 | 219 | 25 | 27 | 85 | 39 | 11.2% | 8.8% |
| Level 30 | 249 | 29 | 31 | 99 | 45 | 12.7% | 9.8% |
Mage exhibits exponential offensive scaling paired with extreme physical fragility. With an incredible +2.8 MAG gain per level, a Level 30 Mage hits 99 natural MAG before equipment. Because Hexer decay curses and Cleric heals scale directly with MAG, this stat growth turns spells like Doom Curse into 240+ damage per turn ticks that completely bypass mob defensive shields.
Fist Progression Matrix
Combat Role: Poise Breaker & Martial BrawlerFormula: HP: 105 + 10.0/lv | ATK: 15 + 2.3/lv | DEF: 8 + 1.3/lv | MAG: 6 + 0.7/lv | SPD: 12 + 1.4/lv | Crit: 8% + 0.4%/lv | Dodge: 6% + 0.3%/lv
| Milestone | HP | ATK | DEF | MAG | SPD | Crit % | Dodge % |
|---|---|---|---|---|---|---|---|
| Level 1 | 105 | 15 | 8 | 6 | 12 | 8.0% | 6.0% |
| Level 3 | 125 | 20 | 11 | 7 | 15 | 8.8% | 6.6% |
| Level 5 | 145 | 24 | 13 | 9 | 18 | 9.6% | 7.2% |
| Level 8 | 175 | 31 | 17 | 11 | 22 | 10.8% | 8.1% |
| Level 10 | 195 | 36 | 20 | 12 | 25 | 11.6% | 8.7% |
| Level 15 | 245 | 47 | 26 | 16 | 32 | 13.6% | 10.2% |
| Level 20 | 295 | 59 | 33 | 19 | 39 | 15.6% | 11.7% |
| Level 25 | 345 | 70 | 39 | 23 | 46 | 17.6% | 13.2% |
| Level 30 | 395 | 82 | 46 | 26 | 53 | 19.6% | 14.7% |
Fist balances heavy offensive physical attack with respectable survivability. Starting with 15 base ATK (the highest at Lv 1), Fist characters hit 82 ATK at Level 30. More critically, Fist skills calculate poise break based on (ATK * 0.45) + (SPD * 0.2), meaning this hybrid scaling allows high-level Brawlers to stun lock Act 3 bosses every three turns.
Bard Progression Matrix
Combat Role: Party Harmonizer & Turn ManipulatorFormula: HP: 90 + 8.5/lv | ATK: 8 + 1.2/lv | DEF: 7 + 1.2/lv | MAG: 12 + 1.8/lv | SPD: 11 + 1.6/lv | Crit: 6% + 0.3%/lv | Dodge: 5% + 0.2%/lv
| Milestone | HP | ATK | DEF | MAG | SPD | Crit % | Dodge % |
|---|---|---|---|---|---|---|---|
| Level 1 | 90 | 8 | 7 | 12 | 11 | 6.0% | 5.0% |
| Level 3 | 107 | 10 | 9 | 16 | 14 | 6.6% | 5.4% |
| Level 5 | 124 | 13 | 12 | 19 | 17 | 7.2% | 5.8% |
| Level 8 | 150 | 16 | 15 | 25 | 22 | 8.1% | 6.4% |
| Level 10 | 167 | 19 | 18 | 28 | 25 | 8.7% | 6.8% |
| Level 15 | 209 | 25 | 24 | 37 | 33 | 10.2% | 7.8% |
| Level 20 | 252 | 31 | 30 | 46 | 41 | 11.7% | 8.8% |
| Level 25 | 294 | 37 | 36 | 55 | 49 | 13.2% | 9.8% |
| Level 30 | 337 | 43 | 42 | 64 | 57 | 14.7% | 10.8% |
Bard features the most uniformly distributed stat matrix in the game. While lacking the extreme burst of Mages or the pure bulk of Warriors, Bard's scaling in both MAG and SPD empowers anthem buffs to scale smoothly. At Level 30, Troubadour anthems grant +25% party-wide ATK and manipulate action meters by 35%, ensuring cooperative dungeon parties always act before boss enrage phases.
Archer Progression Matrix
Combat Role: Precision Marksman & Armor PiercerFormula: HP: 80 + 7.2/lv | ATK: 14 + 2.3/lv | DEF: 5 + 0.9/lv | MAG: 5 + 0.5/lv | SPD: 13 + 1.8/lv | Crit: 12% + 0.5%/lv | Dodge: 7% + 0.3%/lv
| Milestone | HP | ATK | DEF | MAG | SPD | Crit % | Dodge % |
|---|---|---|---|---|---|---|---|
| Level 1 | 80 | 14 | 5 | 5 | 13 | 12.0% | 7.0% |
| Level 3 | 94 | 19 | 7 | 6 | 17 | 13.0% | 7.6% |
| Level 5 | 109 | 23 | 9 | 7 | 20 | 14.0% | 8.2% |
| Level 8 | 130 | 30 | 11 | 9 | 26 | 15.5% | 9.1% |
| Level 10 | 145 | 35 | 13 | 10 | 29 | 16.5% | 9.7% |
| Level 15 | 181 | 46 | 18 | 12 | 38 | 19.0% | 11.2% |
| Level 20 | 217 | 58 | 22 | 15 | 47 | 21.5% | 12.7% |
| Level 25 | 253 | 69 | 27 | 17 | 56 | 24.0% | 14.2% |
| Level 30 | 289 | 81 | 31 | 20 | 65 | 26.5% | 15.7% |
Archer provides exceptional single-target physical sniping. Scaling at +2.3 ATK and +0.5% Crit per level, an Archer achieves 81 ATK and 26.5% base Crit by Level 30. Snipers utilizing Piercing Munitions bypass 35% of enemy armor, enabling consistent 400+ damage critical arrows from the backline without exposing the character to frontline cleave attacks.
Soft Caps & Diminishing Returns Mechanics
Unlike flat linear RPGs, Pixel Lineage applies server-side diminishing returns to prevent infinite evasion and invulnerability builds in PvP Arena and Torment runs:
Defense (DEF) Soft Cap
Physical damage reduction follows the formula: DR% = DEF / (DEF + 60). At 60 DEF, mitigation reaches exactly 50%. Above 100 DEF, each additional point yields less than 0.15% effective mitigation.
Dodge Chance Hard Cap
Dodge probability is strictly capped at 65.0%. Any additional Dodge gained through Elven racial passives or Thief skills above this threshold is automatically discarded during combat rolls.
Turn Speed (SPD) Thresholds
Turn order is governed by initiative ticks. Having 1.5x the opponent's Speed triggers an "Action Surge", granting a second move once every 3 turns. Exceeding 2.0x opponent Speed is non-functional.
Explore Further Character Mechanics
Frequently Asked Questions
How do base attribute points scale when leveling up in Pixel Lineage?▼
Each level-up grants automatic stat increases determined by your base class growth template. For example, Warriors gain +12 HP and +2.2 ATK per level, while Mages receive +2.8 MAG and +1.5 Mana Regen. Racial traits and chosen talents apply multiplicative percentages on top of these base stats.
Does physical defense have diminishing returns in Pixel Lineage?▼
Physical damage mitigation follows the standard hyperbolic curve formula where damage reduction equals Defense divided by Defense plus sixty. While early defense points provide sharp survival gains, stacking defense above one hundred points yields smaller percentage increases, making health pool stacking equally vital.
What is the hard cap for character levels in the current version?▼
The current level cap in Pixel Lineage is Level 30 for standard progression, expandable to Level 40 upon unlocking Torment difficulty and awakening your Ultra Class. Reaching milestone levels unlocks new skill slots and talent capacity upgrades essential for conquering endgame raids.
Can player attribute points be reset or reallocated at town NPCs?▼
Because stat growth occurs automatically according to class and race formulas rather than manual point allocation, there is no manual stat reallocation NPC. To alter your effective stat balance, players reroll racial lineages, adjust talent cards, or equip specialized gear sets.